HEP Random

release 1.9.2 - Mon, Mar 23 1998


  1. Introduction.
  2. Classes description.
  3. Distribution Classes description & examples.
  4. Design Issues.

1. Introduction

The HEP Random module is part of GEANT4 and has been designed and developed starting from the Random class of MC++, the CLHEP's HepRandom module with no persistency and the Rogue Wave approach in Math.h++ package.
The current release consists of 12 classes implementing 5 different random engines and 5 different random distributions.
Each random distribution belongs to a different distribution-class which can collect different algorithms and different calling sequence for each method to define distribution parameters or range-intervals.
Each distribution-class collects also methods to fill arrays of specified size of distributed random values.

There are 3 different ways of shooting random values:

  • Using the static generator defined in HepRandom:
    random values are shooted using static methods shoot() defined for each distribution class. The static generator will use as default engine an HepJamesRandom global object and the user can set its properties or change it with a new instantiated engine object by using the static methods defined in HepRandom.
  • Skiping the static generator and specifying an engine object:
    random values are shooted using static methods shoot(*HepRandomEngine) defined for each distribution class. The user must instantiate an engine object and give it as argument to the shoot method. The generator mechanism will be then by-passed by using the basic flat() method of the specified engine.
    The user must take care of the engine objects he/she instantiates.
  • Skiping the static generator and instantiating a distribution object:
    random values are shooted using methods fire() (NOT static) defined for each distribution class. The user must instantiate a distribution object giving as argument to the constructor an engine by pointer or by reference.
    Doing so, the engine will be associated to the distribution object and the generator mechanism will be by-passed by using the basic flat() method of that engine. If the engine is passed by pointer the corresponding engine object will be deleted by the distribution's destructor, if passed by reference it will not be deleted by the distribution's destructor.
  • 2. Classes description

    HepRandomEngine
    Is the abstract class defining the interface for each random engine. It implements the getSeed() and getSeeds() methods which return the initial seed value and the initial array of seeds respectively. It defines 7 pure virtual functions: flat(), flatArray(), setSeed(), setSeeds(), saveStatus(), restoreStatus() and showStatus(), which are implemented by the concrete random engines each one inheriting from this abstract class.
    Many concrete random engines can be defined and added to the structure, simply making them inheriting from HepRandomEngine and defining concrete methods for them in such a way that flat() and flatArray() return double random values ranging between ]0,1[.
    All the random engines have a default seed value already set. They can however be instantiated with a different seed value set up by the user. The user, whenever necessary, can initialise the engine with a new seed by either using a static method defined in HepRandom, or the methods to set seeds defined in the engine itself.
    Methods saveStatus() and restoreStatus() can be used to save to file the current status of an engine and restore it from a previous saved configuration.
    The showStatus() method dumps on screen the status of the engine currently in use.
    All these methods can be called statically from HepRandom or directly at engine level.

    HepJamesRandom
    This class implements the algorithm described in "F.James, Comp. Phys. Comm. 60 (1990) 329" for pseudo-random numbers generation.
    This is the default random engine for the static generator; it will be invoked by each distribution class unless the user sets a different one.

    DRand48Engine
    Random engine using the drand48() and srand48() system functions from C standard library to implement the flat() basic distribution and for setting seeds respectively.
    DRand48Engine uses the seed48() function from C standard library to retrieve the current internal status of the generator, which is represented by 3 short values. Copies of an object of this kind are not allowed.

    RandEngine
    Simple random engine using the rand() and srand() system functions from C standard library to implement the flat() basic distribution and for setting seeds respectively.
    To keep track of the current status of an engine of this kind, a counter is used and its value is stored as data-member. Copies of an object of this kind are not allowed.

    RanluxEngine
    The algorithm for RanluxEngine has been taken from the original implementation in FORTRAN77 by Fred James, part of the MATHLIB HEP library.
    The initialisation is carried out using a Multiplicative Congruential generator using formula constants of L'Ecuyer as described in "F.James, Comp. Phys. Comm. 60 (1990) 329-344". It provides 5 different luxury levels:

  • level 0 (p=24): equivalent to the original RCARRY of Marsaglia and Zaman, very long period, but fails many tests.
  • level 1 (p=48): considerable improvement in quality over level 0, now passes the gap test, but still fails spectral test.
  • level 2 (p=97): passes all known tests, but theoretically still defective.
  • level 3 (p=223): DEFAULT value. Any theoretically possible correlations have very small chance of being observed.
  • level 4 (p=389): highest possible luxury, all 24 bits chaotic.
  • When instantiating a RanluxEngine, the user can specify the luxury level to the constructor (if not, the default value is taken):
      ex. ...
         RanluxEngine theRanluxEngine(seed,4);
         // instantiates an engine with "seed" and the best luxury-level
          ... or
         RanluxEngine theRanluxEngine;
         // instatiates an engine with default seed value and luxury-level 3
          ...
    
    The class provides a method getLuxury() to get the engine luxury level.
    The SetSeed() and SetSeeds() methods can be invoked specifying the luxury level:
      ex. ...
         HepRandom::setTheSeed(seed,4);  // sets the seed to "seed" and luxury
                                         // to 4
         HepRandom::setTheSeed(seed);  // sets the seed to "seed" keeping the
                                       // current luxury level
    
    RanecuEngine
    The algorithm for RanecuEngine is taken from the one originally written in FORTRAN77 as part of the MATHLIB HEP library. The initialisation is carried out using a Multiplicative Congruential generator using formula constants of L'Ecuyer as described in "F.James, Comp. Phys. Comm. 60 (1990) 329-344".
    Seeds are taken from SeedTable given an index, the getSeed() method returns the current index of SeedTable. The setSeeds() method will set seeds in the local SeedTable at a given position index (if the index number specified exceeds the table's size, (index%size) is taken):
      ex. ...
         int index=n;
         long seeds[2];
         const long* table;
         table = HepRandom::getTheSeeds();
           // it returns a pointer "table" to the local SeedTable at the
           // current "index" position
         ...
         HepRandom::setTheSeeds(seeds,index);
           // sets the new "index" for seeds and modify the values inside
           // the local SeedTable at the "index" position. If the index is
           // not specified, the current index in the table is considered.
         ...
    
    The setSeed() method resets the current status of the engine to the original seeds stored in the static table of seeds in HepRandom, at the specified index. HepRandom
    This is a singleton class, instantiated by default within the HEP Random module and using an HepJamesRandom engine as default algorithm for pseudo-random number generation.
    HepRandom defines a static private data member theGenerator and a set of static inlined methods to manipulate it. By means of theGenerator the user can change the underlying engine algorithm, get and set the seeds and use any kind of defined random distribution.
    The static methods setTheSeed() and getTheSeed() will set and get respectively the initial seed to the main engine used by the static generator.
    The static method getTheTableSeeds() returns the seeds stored in the global seedTable at the given position.
      ex.  ...
          HepRandom::setTheSeed(seed);  // to change the current seed to 'seed'
          int startSeed = HepRandom::getTheSeed();  // to get the current
           ...                                      // initial seed
          HepRandom::saveEngineStatus();    // to save the current engine status
                                            // on file.
          HepRandom::restoreEngineStatus(); // to restore the current engine to
                                            // a previous saved configuration.
          HepRandom::showEngineStatus();    // to display the current engine
                                            // status to the std output.
          ...
          int index=n;
          long seeds[2];
          HepRandom::getTheTableSeeds(seeds,index);
            // fills "seeds" with the values stored in the global seedTable
            // at position "index"
    
    Only one random engine can be active at a time, the user can decide at any time to change it, define a new one (if not done already) and set it:
      ex.  ...
          DRand48Engine theNewEngine;
          HepRandom::setTheEngine(&theNewEngine);
           ...
    
    or simply setting it to an old instantiated engine (the old engine status is kept and the new random sequence will start exactly from the last one previously interrupted):
      ex.  ...
          HepRandom::setTheEngine(&myOldEngine);
    

    3. Distribution Classes description & examples

    RandFlat
    Distribution-class defining methods for shooting flat random numbers, double or integers. It provides also methods to fill with double flat values arrays of specified size.

      ex.  ...
          double m,n;
          ...
          double fnum = RandFlat::shoot();         // fnum  ]0,1[
          double fnum = RandFlat::shoot(n);        // fnum  ]0,n[
          double fnum = RandFlat::shoot(-m,n);     // fnum  ]-m,n[
          long h,k;
          ...
          long inum = RandFlat::shootInt(k);       // inum  [0,k[
          long inum = RandFlat::shootInt(-h,k);    // inum  [-h,k[
          ...
          int i = RandFlat::shootBit();     // it returns just a bit (0 or 1)
          ...                               // of a random number
          const int size=n;
          double vect[size];
          RandFlat::shootArray(size,vect);  // to fill an array "vect" of n
                                            // double flat values
    
    A speculate set of static methods is provided to shoot random numbers from given random engines. Using these methods, the user is responsible of the state of the random engine(s) he/she is activating, since these methods act directly on the flat distribution provided by the engine, by-passing the HepRandom generator mechanism.
      ex.  ...
          RanecuEngine theRanecuEngine;
          double m,n;
          ...
          double fnum = RandFlat::shoot(&theRanecuEngine);      // fnum  ]0,1[
          double fnum = RandFlat::shoot(&theRanecuEngine,n);    // fnum  ]0,n[
          double fnum = RandFlat::shoot(&theRanecuEngine,-m,n); // fnum  ]-m,n[
          long h,k;
          ...
          long inum = RandFlat::shootInt(&theRanecuEngine,k);     // inum  [0,k[
          long inum = RandFlat::shootInt(&theRanecuEngine,-h,k); // inum  [-h,k[
           ...
          int i = RandFlat::shootBit(&theRanecuEngine); // it returns just a bit
          ...                                           // of a random number
          const int size=n;                       // to fill an array "vect"
          double vect[size];                      // of n double flat values
          RandFlat::shootArray(&theRanecuEngine,size,vect);
    
    A speculate set of fire()/fireArray() methods is provided to shoot random numbers via an instantiated RandFlat object. These methods act directly on the flat distribution provided by the engine given as argument to the constructor of RandFlat. These methods will by-pass the HepRandom generator mechanism. If the engine is passed by pointer to the constructor, the corresponding engine object will be deleted by the RandFlat destructor, if passed by reference it will not be deleted by the RandFlat destructor.
    An operator () corresponding to the fire() method is provided.
      ex.  ...
          RanecuEngine aRanecuEngine;
          RandFlat FlatDist(aRanecuEngine);
          double m,n;
          ...
          double fnum = FlatDist.fire();        // fnum  ]0,1[
          double fnum = FlatDist.fire(n);       // fnum  ]0,n[
          double fnum = FlatDist.fire(-m,n);    // fnum  ]-m,n[
          long h,k;
          ...
          long inum = FlatDist.fireInt(k);      // inum  [0,k[
          long inum = FlatDist.fireInt(-h,k);   // inum  [-h,k[
          ...
          int i = FlatDist.fireBit();       // it returns just a bit (0 or 1)
          ...                               // of a random number
          const int size=n;                     // to fill an array "vect"
          double vect[size];                    // of n double flat values
          FlatDist.fireArray(size,vect);
    
    RandExponential
    Distribution-class defining methods for shooting exponential distributed random values, given a mean (default mean = 1).
      ex.  ...
          double m;
          ...
          double num = RandExponential::shoot();   // (mean=1)
          double num = RandExponential::shoot(m);  // (mean=m)
    
    A speculate set of static methods is provided to shoot random numbers from given random engines. Using these methods, the user is responsible of the state of the random engine(s) he/she is activating, since these methods act directly on the flat distribution of the engine, by-passing the HepRandom generator mechanism.
      ex.  ...
          RanluxEngine theRanluxEngine(19780503,4);
          double m;
          ...
          double num = RandExponential::shoot(&theRanluxEngine);   // (mean=1)
          double num = RandExponential::shoot(&theRanluxEngine,m); // (mean=m)
    
    A speculate set of fire()/fireArray() methods is provided to shoot random numbers via an instantiated RandExponential object. These methods act directly on the flat distribution provided by the engine given as argument to the constructor of RandExponential; they will by-pass the HepRandom generator mechanism. If the engine is passed by pointer to the constructor, the corresponding engine object will be deleted by the RandExponential destructor, if passed by reference it will not be deleted by the RandExponential destructor.
    An operator () using the default mean value is provided.
      ex.  ...
          RanluxEngine aRanluxEngine(19780503,4);
          RandExponential ExpDist(aRanluxEngine);
          double m;
          ...
          double num = ExpDist.fire();   // (mean=1)
          double num = ExpDist.fire(m);  // (mean=m)
    
    RandGauss
    Distribution-class defining methods for shooting gaussian distributed random values, given a mean (default = 0) or specifying also a deviation (default = 1) . Gaussian random numbers are generated two at the time, so every other time shoot() or fire() is called the number returned is the one generated the time before.
      ex.  ...
          double m,s;
          ...
          double num = RandGauss::shoot();     // (mean=0)
          double num = RandGauss::shoot(m,s);  // (mean=m, stDev=s)
    
    A speculate set of static methods is provided to shoot random numbers from given random engines. Using these methods, the user is responsible of the state of the random engine(s) he/she is activating, since these methods act directly on the flat distribution of the engine, by-passing the HepRandom generator mechanism.
      ex.  ...
          RandEngine theRandEngine;
          double m,s;
          ...
          double num = RandGauss::shoot(&theRandEngine);
          double num = RandGauss::shoot(&theRandEngine,m,s);
    
    A speculate set of fire()/fireArray() methods is provided to shoot random numbers via an instantiated RandGauss object. These methods act directly on the flat distribution provided by the engine given as argument to the constructor of RandGauss; they will by-pass the HepRandom generator mechanism. If the engine is passed by pointer to the constructor, the corresponding engine object will be deleted by the RandGauss destructor, if passed by reference it will not be deleted by the RandGauss destructor.
    An operator () using default mean and deviation is provided.
      ex.  ...
          RandEngine aRandEngine;
          RandGauss GaussDist(aRandEngine);
          double m,s;
          ...
          double num = GaussDist.fire();
          double num = GaussDist.fire(m,s);
    
    RandBreitWigner
    Distribution-class defining methods for shooting numbers according to the Breit-Wigner distribution algorithms (plain or mean^2).
      ex.  ...
        double m,g,c;
        ...
        double num = RandBreitWigner::shoot(m,g);   // (mean=m, gamma=g)
        double num = RandBreitWigner::shoot(m,g,c); // (mean=m, gamma=g, cut=c)
    
    A speculate set of static methods is provided to shoot random numbers from given random engines. Using these methods, the user is responsible of the state of the random engine(s) he/she is activating, since these methods act directly on the flat distribution of the engine, by-passing the HepRandom generator mechanism.
      ex.  ...
        double m,g,c;
        DRand48Engine theDRand48Engine;
        ...
        double num = RandBreitWigner::shoot(&theDRand48Engine,m,g);
        double num = RandBreitWigner::shoot(&theDRand48Engine,m,g,c);
    
    A speculate set of fire()/fireArray() methods is provided to shoot random numbers via an instantiated RandBreitWigner object. These methods act directly on the flat distribution provided by the engine given as argument to the constructor of RandBreitWigner; they will by-pass the HepRandom generator mechanism. If the engine is passed by pointer to the constructor, the corresponding engine object will be deleted by the RandBreitWigner destructor, if passed by reference it will not be deleted by the RandBreitWigner destructor.
    An operator () using the plain algorithm and default values is provided.
      ex.  ...
        double m,g,c;
        DRand48Engine aDRand48Engine;
        RandBreitWigner BWDist(aDRand48Engine);
        ...
        double num = BWDist.fire(m,g);
        double num = BWDist.fire(m,g,c);
    
    RandPoisson
    Distribution-class defining methods for shooting numbers according to the Poisson distribution, given a mean (default = 1) (Algorithm taken from "W.H.Press et al., Numerical Recipes in C, Second Edition").
      ex.  ...
          double m;
          ...
          long num = RandPoisson::shoot(m);  // (mean=m)
    
    Other static methods are provided to shoot random numbers from given random engines. Using these methods, the user is responsible of the state of the random engine(s) he/she is activating, since these methods act directly on the flat distribution of the engine, by-passing the HepRandom generator mechanism.
      ex.  ...
          RanecuEngine theRanecuEngine;
          double m;
          ...
          long num = RandPoisson::shoot(&theRanecuEngine,m);  // (mean=m)
    
    Other fire()/fireArray() methods are provided to shoot random numbers via an instantiated RandPoisson object. These methods act directly on the flat distribution of the engine passed as argument to the constructor of RandPoisson; they will by-pass the HepRandom generator mechanism. If the engine is passed by pointer to the constructor, the corresponding engine object will be deleted by the RandPoisson destructor, if passed by reference it will not be deleted by the RandPoisson destructor.
    An operator () using default mean is provided.
      ex.  ...
          RanecuEngine aRanecuEngine;
          RandPoisson PoissonDist(aRanecuEngine);
          double m;
          ...
          long num = PoissonDist.fire(m);  // (mean=m)
    

    4. Design Issues

    The use of a static generator has been introduced in the original design of HEP Random as a project requirement in Geant4. In applications like Geant4, where it is necessary to shoot random numbers (normally of the same engine) in many different methods and parts of the program, it is highly desirable not to have to rely-on/know global objects instantiated. By using static methods via a unique generator, randomness of a sequence of numbers is best assured.

    Analysis and design of the HEP Random module have been achieved following the Booch Object-Oriented methodology.
    Here follows a list of diagrams describing the model according to the Booch notation:

  • Class Diagram
  • Object Diagram: shooting via the generator
  • Object Diagram: shooting via distribution objects
  • Object Diagram: shooting with arbitrary engines
  • Interaction Diagram: shooting via the generator
  • Interaction Diagram: shooting via distribution objects
  • Interaction Diagram: shooting with arbitrary engines
  • Class Specifications