CLHEP/Vector/ThreeVector.h
// -*- C++ -*-
// CLASSDOC OFF
// $Id: ThreeVector.h,v 1.20 1999/08/06 10:04:50 evc Exp $
// ---------------------------------------------------------------------------
// CLASSDOC ON
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// Hep3Vector is a general 3-vector class defining vectors in three
// dimension using HepDouble components. Rotations of these vectors are
// performed by multiplying with an object of the HepRotation class.
//
// .SS See Also
// LorentzVector.h, Rotation.h, LorentzRotation.h
//
// .SS Authors
// Leif Lonnblad and Anders Nilsson.
//
#ifndef HEP_THREEVECTOR_H
#define HEP_THREEVECTOR_H
#ifdef GNUPRAGMA
#pragma interface
#endif
#include "CLHEP/config/CLHEP.h"
#include "CLHEP/config/iostream.h"
#ifdef HEP_NO_INLINE_IN_DECLARATION
#define inline
#endif
class HepRotation;
class Hep3Vector {
public:
enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZE=NUM_COORDINATES };
// Safe indexing of the coordinates when using with matrices, arrays, etc.
// (BaBar)
inline Hep3Vector(HepDouble x = 0.0, HepDouble y = 0.0, HepDouble z = 0.0);
// The constructor.
inline Hep3Vector(const Hep3Vector &);
// The copy constructor.
inline ~Hep3Vector();
// The destructor.
HepDouble operator () (int) const;
inline HepDouble operator [] (int) const;
// Get components by index (Geant4).
HepDouble & operator () (int);
inline HepDouble & operator [] (int);
// Set components by index.
inline HepDouble x() const;
inline HepDouble y() const;
inline HepDouble z() const;
// The components in cartesian coordinate system.
inline void setX(HepDouble);
inline void setY(HepDouble);
inline void setZ(HepDouble);
// Set the components in cartesian coordinate system.
inline HepDouble phi() const;
// The azimuth angle.
inline HepDouble theta() const;
// The polar angle.
inline HepDouble cosTheta() const;
// Cosine of the polar angle.
inline HepDouble mag2() const;
// The magnitude squared (rho^2 in spherical coordinate system).
inline HepDouble mag() const;
// The magnitude (rho in spherical coordinate system).
inline void setPhi(HepDouble);
// Set phi keeping mag and theta constant (BaBar).
inline void setTheta(HepDouble);
// Set theta keeping mag and phi constant (BaBar).
inline void setMag(HepDouble);
// Set magnitude keeping theta and phi constant (BaBar).
inline HepDouble perp2() const;
// The transverse component squared (R^2 in cylindrical coordinate system).
inline HepDouble perp() const;
// The transverse component (R in cylindrical coordinate system).
inline void setPerp(HepDouble);
// Set the transverse component keeping phi and z constant.
inline HepDouble perp2(const Hep3Vector &) const;
// The transverse component w.r.t. given axis squared.
inline HepDouble perp(const Hep3Vector &) const;
// The transverse component w.r.t. given axis.
inline Hep3Vector & operator = (const Hep3Vector &);
// Assignment.
inline HepBoolean operator == (const Hep3Vector &) const;
inline HepBoolean operator != (const Hep3Vector &) const;
// Comparisons (Geant4).
inline Hep3Vector & operator += (const Hep3Vector &);
// Addition.
inline Hep3Vector & operator -= (const Hep3Vector &);
// Subtraction.
inline Hep3Vector operator - () const;
// Unary minus.
inline Hep3Vector & operator *= (HepDouble);
// Scaling with real numbers.
inline Hep3Vector unit() const;
// Unit vector parallel to this.
inline Hep3Vector orthogonal() const;
// Vector orthogonal to this (Geant4).
inline HepDouble dot(const Hep3Vector &) const;
// Scalar product.
inline Hep3Vector cross(const Hep3Vector &) const;
// Cross product.
inline HepDouble angle(const Hep3Vector &) const;
// The angle w.r.t. another 3-vector.
HepDouble pseudoRapidity() const;
// Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))
void rotateX(HepDouble);
// Rotates the Hep3Vector around the x-axis.
void rotateY(HepDouble);
// Rotates the Hep3Vector around the y-axis.
void rotateZ(HepDouble);
// Rotates the Hep3Vector around the z-axis.
void rotateUz(const Hep3Vector&);
// Rotates reference frame from Uz to newUz (unit vector) (Geant4).
void rotate(HepDouble, const Hep3Vector &);
// Rotates around the axis specified by another Hep3Vector.
Hep3Vector & operator *= (const HepRotation &);
Hep3Vector & transform(const HepRotation &);
// Transformation with a Rotation matrix.
private:
HepDouble dx, dy, dz;
// The components.
};
#ifdef HEP_NO_INLINE_IN_DECLARATION
#undef inline
#endif
HepStd::ostream & operator << (HepStd::ostream &, const Hep3Vector &);
// Output to a stream.
HepStd::istream & operator >> (HepStd::istream &, Hep3Vector &);
// Input from a stream.
extern const Hep3Vector HepXHat, HepYHat, HepZHat;
#ifdef HEP_SHORT_NAMES
typedef Hep3Vector Vector3;
typedef Hep3Vector DVector3;
typedef Hep3Vector FVector3;
static const Hep3Vector & xhat = HepXHat;
static const Hep3Vector & yhat = HepYHat;
static const Hep3Vector & zhat = HepZHat;
#endif
typedef Hep3Vector HepThreeVectorD;
typedef Hep3Vector HepThreeVectorF;
#ifdef HEP_DEBUG_INLINE
Hep3Vector operator + (const Hep3Vector &, const Hep3Vector &);
// Addition of 3-vectors.
Hep3Vector operator - (const Hep3Vector &, const Hep3Vector &);
// Subtraction of 3-vectors.
HepDouble operator * (const Hep3Vector &, const Hep3Vector &);
// Scalar product of 3-vectors.
Hep3Vector operator * (const Hep3Vector &, HepDouble a);
Hep3Vector operator * (HepDouble a, const Hep3Vector &);
// Scaling of 3-vectors with a real number
#else
#include "CLHEP/Vector/ThreeVector.icc"
#endif
#endif /* HEP_THREEVECTOR_H */
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